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KillPhilx

4
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A member registered Oct 02, 2020

Recent community posts

thanks a lot Chez,

well I tried to copy and replace some models and anims, but I had only luck with two models so far that worked right with the animations, prolly because of the different bone elements as you stated. So far, I was unable to get textures for GOF-character models to work. But even with the very odd bone elements, it is already a lot better than using the storm 2.0 combat system.

Do you have by any chance the tool animation view somewhere, so I can look into the ani-files with that and just correct and match up the NH-models with the animations myself?

Can you tell me where the script(s) for the lanterns are? I already managed to replace the Wicked Wench / Black Pearl from GOF to NH without any problems, so I want to try if simply inserting the script will really make the lanterns work.

I encountered one game-breaking-bug so far, maybe you can help: The transfer-goods interface (transfering between ships) doesnt work and gives me a black screen or a blank screen with water in the background - but unfortunally, the game isnt really aware of that error because there is no error.log and no crash either (I have to ALT-F4 from there). I already tried to use code from other NH-Versions but it all doesn't work. All other transfer-screens work, only this specific one doesn't

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ah sorry, I edited beyond understanding.. the corrupted options file was for a bug with the sails.

If I just copy the ani-files from e.g. GOF for testing, would that probably already help? Are the definition for the animations in the module-folder?


EDIT: Well I just tried, it works, altough, the markers dont match between the GOF and NH models. BUT iirc, almost every model in NH exists in GOF too, correct? I could just replace every model with the GOF one (with the matching file name ofc).. should work, right?


Does this apply for the ship lanterns too? Because right now they are all dark, I guess that the engine itself knows what to do with a lantern, but the model doesnt say where the lanterns are, correct?

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thanks for your reply, and yeah its really sad you made an awesome porting that works to 95% , even with most of the modded scripts from NH.. and they refuse to take the chance, even if they have minimal work to do.. (I would like to do it but not competent enough in coding)

so the thing it is not working is, if I understand correctly, because the character models (.gm-files?) of NH dont have the animations for the heavy attack / parry.. etc? Couldn't I just replace all NH models with GOF models?

EDIT: nah, no bugs, just errors on my own and a corrupted option file - nothing new

Hi,

is it in any way possible to change the melee fighting system to that of COAS / AOP? I already saw in the program/controls/init_pc.c that the control defines are there, but I am unable to actually activate them.